Gamepad Actions — Map Any Input to Virtual Controller Buttons and Sticks
Goal:
Use PlayAbility to emulate a full Xbox-style controller, letting your camera, microphone, or keyboard act as a complete virtual gamepad.
Overview:
When you map an input (like a smile, nod, or key press) to a Gamepad Action, PlayAbility sends a signal through its virtual controller.
This lets any game think a real controller is connected — no extra drivers needed.
Available Actions:
- Buttons: A, B, X, Y, Start, Back, Guide, LB, RB, D-Pad directions
 - Sticks: Left/Right stick (X and Y axes, full analog range)
 - Triggers: Left and Right trigger (progressive analog from 0.0–1.0)
 - Stick Directions: Quick “flick” mappings like 
LEFT_STICK_UPorRIGHT_STICK_RIGHT 
Examples:
mouthSmileLeft→ A buttonyaw(head turn) → Left Stick X-axisraiseBrows→ Right Trigger (accelerate)
Tips for Best Results:
- Start with a template profile (like “Full Gamepad” or “Racing Game”).
 - Adjust deadzones for smoother analog motion.
 - Use Short Press mode for single taps or Hold mode for continuous input.
 - Check your controller connection in Windows Gamepad Tester if unsure.
 
Updated on: 03/11/2025
